Bitter Truth BanditCreature 6
Source Pathfinder #153: Life's Long Shadows
Perception +12
Languages Common
Skills Acrobatics +14, Athletics +14, Intimidation +12, Society +10, Stealth +16, Survival +12
Str +4, Dex +4, Con +3, Int +0, Wis +0, Cha +2
AC 22; Fort +15; Reflex +16; Will +10;
HP 95
Speed 30 feet
Hatchet +16 (+12, +8) to hit (agile, sweep) 1d6+6 Slashing
Composite Shortbow +16 (+11, +6) to hit (deadly d10, range increment 60) 1d6+8 Piercing
Hatchet +16 (+12, +8) to hit (agile, sweep, thrown 10) 1d6+6 Slashing
Mobility
The bitter truth bandit moves in a way that denies its enemies the opportunity to retaliate. When it takes a Stride action to move half its Speed or less, that movement does not trigger reactions. It can use Mobility when Climbing, Flying, or Swimming instead of Striding if it has the corresponding movement type.
Experienced AmbusherStriking from concealment doesn't cause the bandit to become Observed.
Muscle StrikerA target damaged by the bandit's shortbow Strike must succeed at a DC 22 fortitude save or be Slowed 1 until the end of the bandit's next turn.
Sneak AttackA bandit deals an additional 2d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.