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Black DracoliskCreature 9


UncommonNLargeBeastDragon
Source Pathfinder Bestiary 2
Perception +18 (darkvision, tremorsense (imprecise) 30 feet)
Languages none
Skills Acrobatics +17, Athletics +21, Stealth +17, Survival +20
Str +6, Dex +2, Con +5, Int -3, Wis +5, Cha +1

AC 28; Fort +20; Reflex +17; Will +18;
HP 155
Speed 20 feet (fly 40 feet)
Immunities paralyzed, petrified, sleep
Resistances Acid 10

Jaws One Action +21 (+16, +11) to hit 2d12+8 Piercing
Claw One Action +21 (+17, +13) to hit (agile) 2d10+8 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Draconic Resistance

A dracolisk has resistance 10 to the type of damage it produces with its breath weapon.

Petrifying Glance Reaction (arcane, aura, transmutation, visual)

Trigger A creature within 30 feet that the dracolisk can see starts its turn


Effect The target must attempt a DC 26 fortitude save. If it fails, it becomes Slowed 1 for 1 minute as its body stiffens.

Breath Weapon Two Actions (arcane, evocation)

The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals 6d10 acid damage, with a DC 28 basic reflex save.

The dracolisk can't use Breath Weapon again for 1d4 rounds.


Black 60-foot line of acid

Petrifying Gaze Two Actions (arcane, concentrate, incapacitation, transmutation, visual)

The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a DC 28 fortitude save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes Slowed 1. If the creature already was slowed by this ability or Petrifying Glance, a failed save causes the creature to be Petrified permanently.

A creature petrified in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat 1d4+2 #Medium creatures Medium creatures in this manner.

Savage Jaws Two Actions (versatile s)

The dracolisk makes a single Strike with its jaws. If the attack hits, it deals 4d12+16 piercing damage (versatile S). This counts as two attacks for its multiple attack penalty.


Dracolisks are rare magical crossbreeds of chromatic dragons and basilisks. None now know how they first came to be, but they have proven viable and can breed with one another as well as with basilisks. While a dracolisk appears much like a young true dragon of its parent type, its eight legs are an immediate indication that it is something more. Its coloration varies, depending on the nature of its draconic ancestry, though it's lighter on its underside and darker near its wing tips. A typical dracolisk is 15 feet long and weighs 3,000 pounds.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.