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Black ScorpionCreature 15


NGargantuanAnimal
Source Pathfinder Bestiary 2
Perception +27 (darkvision, tremorsense (imprecise) 90 feet)
Languages none
Skills Athletics +30
Str +9, Dex +4, Con +6, Int -5, Wis +6, Cha -4

AC 38; Fort +29; Reflex +25; Will +25;
HP 275
Speed 50 feet

Pincer One Action +30 (+26, +22) to hit (agile, reach 30) 3d12+15 Slashing
Stinger One Action +30 (+25, +20) to hit (reach 30) 3d8+15 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Black Scorpion Venom (poison)

Saving Throw DC 36 fortitude

Maximum Duration 6 rounds

Stage 1 2d12 poison damage and Clumsy 2 (1 round)

Stage 2 3d12 poison damage, Clumsy 2, and Slowed 1 (1 round)

Stage 3 4d12 poison damage, Clumsy 4, and Slowed 2 (1 round)

Greater Constrict One Action

2d12+12 bludgeoning damage, DC 36 basic fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.

Rapid Stinging Two Actions

The black scorpion makes three stinger Strikes, each against a different target. Its multiple attack penalty applies to each attack, but the penalty increases only after all the attacks have been made.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


With a carapace the color of polished obsidian and a penchant for attacking villages, this humongous scorpion is one of the desert's most frightening predators. A black scorpion measures 60 feet from tip to the base of its stinger.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.