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Black SmilodonCreature 14


UniqueNLargeAnimal
Source Pathfinder Kingmaker
Perception +25 (low-light vision, scent (imprecise) 60 feet)
Languages none
Skills Acrobatics +25, Athletics +28, Stealth +27
Str +8, Dex +2, Con +4, Int -4, Wis +2, Cha +0

AC 36; Fort +28; Reflex +25; Will +23;
HP 255
Speed 30 feet

Fangs One Action +29 (+24, +19) to hit 3d12+14 Piercing
Claw One Action +29 (+25, +21) to hit (agile) 3d8+14 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 60 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Pierce Armor One Action

Speartooth makes a fangs Strike against a creature it has Grabbed. If the attack hits, the creature is knocked Prone; if the creature is wearing armor with hardness 10 or lower, the armor is broken. If this Strike breaks a creature's armor or damages a creature who is unarmored or wearing broken armor, the creature also takes 3d6 Persistent bleed Damage. This Strike doesn't further damage armor that's already broken.

Pounce One Action

Speartooth Strides and makes a Strike at the end of that movement. If Speartooth began this action Hidden, it remains hidden until after this ability's Strike.

Sneak Attack

Speartooth deals 2d6 extra precision damage to creatures that are flat-footed.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Smilodons are large saber-toothed cats, apex predators that are significantly more muscular and broader than the other species of big cats. They often kill prey with a quick stab to the throat or other vulnerable spot. The smilodon's oversized fangs are particularly sought after as trophies.


Few predators of the natural world can match the cat's talent for stalking and stealth.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.