Black Whale GuardCreature 12
Source Pathfinder #161: Belly of the Black Whale
Perception +23
Languages Common
Skills Athletics +23, Lore +17, Intimidation +24
Str +5, Dex +3, Con +5, Int -1, Wis +0, Cha +4
AC 32; Fort +23; Reflex +21; Will +18;
HP 230
Speed 20 feet
club +24 (+19, +14) to hit (thrown 10) 1d6+11 Bludgeoning
nightmare cudgel +25 (+20, +15) to hit (thrown 10) 2d6+11 Acid
fist +24 (+20, +16) to hit (agile, finesse, nonlethal, unarmed) 1d4+9 Bludgeoning
shortbow +22 (+17, +12) to hit (deadly d10, range increment 60, reload 0) 1d6+6 Piercing
Items
+1 chainmail, club, nightmare cudgel (carried by one guard only), shortbow (with 40 arrows and 2 storm arrows)
No EscapeTrigger An enemy within reach of the Black Whale guard attempts to move away
Effect The guard Strides up to their Speed, following the enemy and keeping the enemy in reach throughout its movement until the enemy stops moving or the guard moves their full Speed.
ClobberThe guard makes a club Strike. On a hit, if the target is flat-footed, the target must succeed at a DC 33 fortitude save or be stunned 2.
Hammering FlurryThe guard makes three club Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed.
Shatter Defenses (press)Requirements A frightened creature is within melee reach of the Black Whale guard
Effect The guard makes a melee Strike against the frightened creature. If they hit and deal damage, the target becomes flat-footed as long as it's frightened. If the target is already flat-footed, it can't reduce its frightened value below 1 until the start of the guard's next turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.