BlizzardbornCreature 6
Source Pathfinder Bestiary 2
Perception +14 (darkvision, snow vision)
Languages Aquan
Skills Athletics +15, Stealth +14
Str +5, Dex +2, Con +4, Int +0, Wis +4, Cha +0
AC 24; Fort +16; Reflex +12; Will +14;
HP 105
Speed 25 feet (Ice Burrow 20 feet)
Immunities bleed, cold, paralyzed, poison, sleep
Weaknesses Fire 5
Ice Claw +17 (+12, +7) to hit (versatile b) 2d6+8 Slashing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Snow VisionThe blizzardborn ignores the Concealed condition from falling snow.
Shattering IceTrigger An enemy hits the blizzardborn with an attack that deals physical damage
Effect A portion of the blizzardborn's body shatters into an explosion of razor sharp ice crystals and blinding snow that deals 2d6 piercing damage to opponents in a 5-foot emanation (DC 24 basic reflex save). Anyone who fails is also Blinded for 1 round (or 3 rounds on a critical failure).
Ice BurrowThe blizzardborn can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Freezing and thawing in a near-constant loop, blizzardborn resemble humanoid forms composed of a mixture of partially melted snow and sleet. These elementals move with crunching strides, their bodies constantly sloshing and sloughing off shards of ice. Because of their ability to refreeze, blizzardborn can travel into warmer environments safely, though they tend to look more like slush in these areas.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.