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Bloody Barber LeaderCreature 1


NEMediumHumanHumanoid
Source Pathfinder Bounty #16: Boom Town Betrayal
Perception +8
Languages Common
Skills Athletics +5, Intimidation +7, Stealth +7
Str +2, Dex +4, Con +1, Int -1, Wis +1, Cha +2

AC 16; Fort +6; Reflex +9; Will +4;
HP 20
Speed 25 feet

War Razor One Action +7 (+3, -1) to hit (agile, backstabber, deadly d8, finesse) 1d4+2 Slashing
Sling One Action +7 (+2, -3) to hit (propulsive, range 50, reload 1) 1d6+2 Bludgeoning

Bloody Shave One Action

Trigger The Bloody Barber leader makes a successful war razor Strike and has one free hand


Effect The target of the triggering war razor Strike is Flat-Footed until the start of the leader's next turn or until it leaves the leader's reach, whichever comes first.

Brutal Beating

The Bloody Barber leader's viciousness shakes foes' confidence.

When the Bloody Barber leader deals damage on a critical hit, the target is Frightened 1, and the leader can knock the target up to 15 feet away (this is forced movement).

Sneak Attack

The Bloody Barber leader deals an extra 1d6 precision damage to Flat-Footed creatures.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.