Bloody Barber LeaderCreature 1
Source Pathfinder Bounty #16: Boom Town Betrayal
Perception +8
Languages Common
Skills Athletics +5, Intimidation +7, Stealth +7
Str +2, Dex +4, Con +1, Int -1, Wis +1, Cha +2
AC 16; Fort +6; Reflex +9; Will +4;
HP 20
Speed 25 feet
War Razor +7 (+3, -1) to hit (agile, backstabber, deadly d8, finesse) 1d4+2 Slashing
Sling +7 (+2, -3) to hit (propulsive, range 50, reload 1) 1d6+2 Bludgeoning
Bloody Shave
Trigger The Bloody Barber leader makes a successful war razor Strike and has one free hand
Effect The target of the triggering war razor Strike is Flat-Footed until the start of the leader's next turn or until it leaves the leader's reach, whichever comes first.
Brutal BeatingThe Bloody Barber leader's viciousness shakes foes' confidence.
When the Bloody Barber leader deals damage on a critical hit, the target is Frightened 1, and the leader can knock the target up to 15 feet away (this is forced movement).
Sneak AttackThe Bloody Barber leader deals an extra 1d6 precision damage to Flat-Footed creatures.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.