Bloody Blade MercenaryCreature 1
Source Pathfinder #145: Hellknight Hill
Perception +6
Languages Common, Orcish
Skills Acrobatics +6, Athletics +7, Intimidation +2, Nature +4, Stealth +6, Survival +4, Thievery +6
Str +4, Dex +3, Con +1, Int +0, Wis +1, Cha -1
AC 18; Fort +6; Reflex +9; Will +4;
HP 19
Speed 25 feet
Longsword +9 (+4, -1) to hit (versatile p) 1d8+4 Slashing
Shortbow +8 (+3, -2) to hit (deadly d10, range increment 60, reload 0) 1d6 Piercing
Hunt Prey
The bloody blade mercenary designates a single creature as their prey and focuses their attacks against that creature. The mercenary must be able to see or hear the prey, or must be tracking the prey during exploration.
The mercenary gains a +2 circumstance bonus to Perception checks to Seeks their prey and a +2 circumstance bonus to Survival checks when they Tracks their prey. The mercenary also ignores the penalty for making ranged attacks within their second range increment against the prey they are hunting.
The mercenary can have only one creature designated as their prey at a time. If they use Hunt Prey against a creature when they already have a creature designated, the prior creature loses the designation and the new prey gains the designation. This designation lasts until their next daily preparations.
Hunted ShotFrequency once per round
Requirement The bloody blade mercenary is wielding a ranged weapon with reload 0
The bloody blade mercenary takes two quick shots against the one they hunt. They make two Strikes against their prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply the mercenary's multiple attack penalty to each Strike normally.
PrecisionThe first time the mercenary hits their hunted prey in a round, they deal 1d8 additional precision damage.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HalfOrcA creature with this trait is part human and part orc. An ability with this trait can be used or selected only by half-orcs.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. A weapon with this trait is a weapon which orcs craft and use.