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Blue-Ringed OctopusCreature 0


NTinyAnimalAquatic
Source Pathfinder Bestiary 2
Perception +6 (low-light vision)
Languages none
Skills Athletics +6, Stealth +7
Str +0, Dex +3, Con +1, Int -4, Wis +3, Cha +0

AC 16; Fort +3; Reflex +9; Will +6;
HP 15
Speed 0 feet (swim 25 feet)
Resistances Cold 2

Beak One Action +7 (+2, -3) to hit (finesse) 1d6 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Blue-Ringed Octopus Venom (poison)

Saving Throw DC 17 fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage (1 round)

Stage 2 1d6 poison damage (1 round)

Stage 3 1d6 poison damage and Paralyzed (1 round)

Camouflage

The blue-ringed octopus can change the color of its skin to Hide even if it doesn't have cover.

Jet Two Actions

The blue-ringed octopus moves up to 60 feet in a straight line through the water without triggering reactions.

Toxic Bite One Action (virulent)

Requirements The blue-ringed octopus has a creature Grabbed


Effect The blue-ringed octopus makes a beak Strike against the grabbed creature. If it hits, it injects additional poison, causing its venom to gain the virulent trait.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


While relatively small, the blue-ringed octopus is particularly venomous for its size.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.