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Blue Streak Ambushers (5-6)Creature 4

Source Pathfinder Society Scenario 1-24: Lightning Strikes, Stars Fall
Perception +14
Languages Common, Hallit
Skills Athletics +9, Deception +10, Diplomacy +8, Intimidation +8, Stealth +12, Survival +10
Str +3, Dex +4, Con +1, Int +0, Wis +4, Cha +1

AC 21; Fort +9; Reflex +12; Will +12;
HP 60
Speed 25 feet

Falchion One Action +13 (+8, +3) to hit (forceful, sweep) 1d10+6 Slashing
Techno-junk Railgun One Action +14 (+9, +4) to hit (range increment 200, reload 1) 1d10+5 Piercing

Hunt Prey One Action (concentrate)

The Blue Streak ambusher designates a single creature they can see and hear, or one they're Tracking, as their prey. The ambusher gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the Blue Streak ambusher uses Hunt Prey again.

Precision Edge

The first time the Blue Streak ambusher hits their hunted prey in a round, they deal an additional 1d8 precision damage.

Running Reload One Action

The Blue Streak ambusher Strides, Steps, or Sneaks, and then Interacts to reload.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.