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Blue Streak Ambushers (7-8)Creature 5

Source Pathfinder Society Scenario 1-24: Lightning Strikes, Stars Fall
Perception +13
Languages Common, Hallit
Skills Acrobatics +13, Lore +11, Athletics +13, Deception +7, Lore +11, Society +9, Stealth +11, Thievery +13
Str +4, Dex +4, Con +1, Int +2, Wis +2, Cha +0

AC 21; Fort +10; Reflex +15; Will +11;
HP 75
Speed 25 feet (climb 15 feet)

Kukri One Action +15 (+11, +7) to hit (agile, magical, trip) 1d6+7 Slashing
Techno-junk Sniper Rifle One Action +15 (+10, +5) to hit (range increment 90, reload 1) 3d6 Fire

Hazard Spotter

The ambusher automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.

Trick Attack One Action

The ambusher musters their guile to attempt a clever attack that catches their foe unprepared. The ambusher chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the ambusher can Interact to draw the weapon (or to reload it if they choose the sniper rifle).



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.