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Boar (BB)Creature 2


NMediumAnimal
Source Pathfinder Beginner Box
Perception +8 (low-light vision)
Languages none
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3

AC 18; Fort +10; Reflex +5; Will +8;
HP 30
Speed 40 feet

Tusk One Action +10 (+5, +0) to hit 2d6+4 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Ferocity Reaction

When the boar is reduced to 0 Hit Points, it can use its reaction to remain conscious with 1 Hit Point, but it gains the Wounded 1 condition (or increases its wounded value by 1 if it already has that condition). It can't use this ability at wounded 3.

Boar Charge Two Actions

The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.


Foul-tempered and tough, boars are far more dangerous than domesticated pigs. These omnivorous mammals are hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. In some cultures, boars are trained to become much more aggressive for use as war beasts and guardians. When such boars escape back into the wild, they can become true terrors of the region.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.