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BodakCreature 8


UncommonCEMediumUndead
Source Pathfinder Bestiary 2
Perception +17 (darkvision, lifesense 60 feet)
Languages Abyssal, Common
Skills Acrobatics +18, Athletics +15, Intimidation +19, Stealth +18
Str +3, Dex +4, Con +1, Int -2, Wis +5, Cha +5

AC 27; Fort +13; Reflex +16; Will +19;
HP 160 (negative healing)
Speed 20 feet
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Good 10

Fist One Action +18 (+14, +10) to hit (agile, finesse) 1d6 Negative + 2d6+6 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Lifesense 60 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Draining Glance Reaction (aura, death, necromancy, occult, visual)

Trigger A living creature within 30 feet that the bodak can perceive with its Lifesense starts its turn


Effect The target must attempt a DC 23 fortitude save. If it fails, the bodak regains 5 Hit Points and the target becomes Drained 1.

Sunlight Vulnerability (death)

If exposed to direct sunlight, the bodak can't use actions with the death trait and it becomes Slowed 1. The slowed value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.

Bodak Spawn (necromancy, occult)

Any humanoid who dies while Drained or Doomed by a bodak rises as an autonomous bodak 24 hours after its death.

Death Gaze Two Actions (death, necromancy, occult, visual)

The bodak stares at a living creature within 30 feet that it can sense with its Lifesense. That creature must attempt a DC 26 fortitude save. If the target becomes Drained, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained.

Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the bodak is destroyed, any Doomed condition a creature has gained from Death Gaze are removed.


Critical Success The creature is unaffected.

Success The creature is Drained 1.

Failure The creature is Doomed 1 and Drained 2.

Critical Failure The creature is doomed 1 and Drained 4.


When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results in a creature that's anathema to life-the bodak.

The shreds of physicality that survive this absolute corruption serve only to enhance the humanoid's profoundly disturbing appearance. The bodak's body is horrifically twisted, as though it's locked in a convulsion of agony and terror. Its desiccated and hairless flesh bears an otherworldly, pearlescent sheen, strung taut across a malformed skeleton that reduces its gait to a slow shamble. But most disturbing of all are its eyes, set in a drooping, melted visage with scant remains of its former facial structure. These eyes, sunken deep into their sockets, nevertheless glow with an unholy light, stare with unremitting malevolence, and constantly weep noxious vapor.

Fragmented memories of a prior existence filtered through a vengeful hatred of the living lead the bodak to try to return to those places it once knew. If successful, it assaults former friends, acquaintances, and loved ones with its murderous gaze and an incomprehensible torrent of gibberish laced with vile curses, accusations, and threats-an assault that often leads to the victims rising as newly formed bodaks themselves.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.