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Bog StriderCreature 2


UncommonNMediumAberration
Source Pathfinder Bestiary 2
Perception +8 (darkvision, wavesense 120 feet)
Languages Aquan
Skills Athletics +8, Stealth +8, Survival +8
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +0

AC 18; Fort +8; Reflex +10; Will +8;
HP 30
Speed 25 feet (swim 20 feet)

Spear One Action +8 (+3, -2) to hit 1d6+4 Piercing
Mandibles One Action +8 (+4, +0) to hit (agile) 1d6+4 Piercing
Spear One Action +10 (+5, +0) to hit (thrown 20) 1d6+3 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Deep Breath

A bog strider can hold their breath for 2 hours.

Wavesense

This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.

Hurl Net One Action

Requirements The bog strider is holding a net in two hands


Effect The bog strider hurls their net to hamper a foe. They make a ranged Strike (with a +10 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is Flat-Footed and takes a -10-foot circumstance penalty to its Speeds. On a critical hit, the creature is instead Restrained. The DC to Escape the net is 16. A creature adjacent to the target can Interact with the net to remove it from the target.

Water Sprint Three Actions

The bog strider Strides up to three times in a straight line across smooth water. They can make a single Strike against a creature at the end of this movement.

Water Stride

The bog strider can stand and move on the surface of water or other liquids without falling through. The bog strider can go underwater if they wish, but they must Swim to do so.


The insectile bog striders call themselves seshes, but they take no offense at those who use the more common vernacular to refer to them. They resemble upright water striders with four legs, two arms, and powerful mandibles. Bog striders can move about on water like solid ground, chasing down prey or fleeing from predators across the water. They rarely leave the swampy rivers and lakes they call home. Bog striders stand 5 feet tall and weigh approximately 150 pounds.

A bog strider's diet consists almost entirely of meat, but they prefer to feed only on animals, as they consider the consumption of the flesh of any sapient creature a taboo.

In sesh society, each individual is expected to serve equally in all efforts to ensure the society's survival against the more aggressive creatures often found in or near their swampland homes. In addition, each member of the community is expected to develop a skill that contributes to the community's prosperity, and by extension, the continued survival of the species. Traditionally, female bog striders are builders and artisans while males are hunters and gatherers, but often such roles aren't limited to a single gender, as every member of a small community pitches in to help as they can.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.