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Bolar Of StonemoorCreature -1


CNMediumDwarfHumanoid
Source Pathfinder #157: Devil at the Dreaming Palace
Perception +3 (darkvision)
Languages Common, Dwarven
Skills Acrobatics +4, Athletics +6, Intimidation +2
Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha -2

AC 14; Fort +7; Reflex +6; Will +3;
HP 13
Speed 20 feet

Battle Axe One Action +6 (+1, -4) to hit (sweep) 1d8+4 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Rage One Action (concentrate, emotion, mental)

Requirements Bolar isn't fatigued or raging


Effect Bolar gains 3 temporary Hit Points that last until the rage ends. While raging, he deals 2 additional damage with melee attacks and takes a -1 penalty to AC. The rage lasts for 1 minute, until there are no enemies Bolar can perceive, or until Bolar falls unconscious.

Once the rage ends, Bolar can't Rage again for 1 minute.

Effect: Rage



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.