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Bone GladiatorCreature 7


UniqueNEHugeMindlessSkeletonUndead
Source Pathfinder Abomination Vaults Hardcover Compilation
Perception +16 (darkvision)
Languages none
Skills Athletics +20, Intimidation +17
Str +7, Dex +0, Con +5, Int -5, Wis +2, Cha +4

AC 24; Fort +17; Reflex +13; Will +13;
HP 105 (negative healing)
Speed 30 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Claw One Action +18 (+14, +10) to hit (agile, reach 10) 2d6+11 Slashing

Loose Bones

A critical hit jostles the skeleton's loose bones, making it Clumsy 1. Additional critical hits increase this value, up to Clumsy 4.

Broad Swipe Two Actions

The skeleton makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. The multiple attack penalty doesn't increase until after both attacks are resolved.

Terrifying Charge Two Actions

The skeleton Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the Strike hits, it attempts to Demoralize the target.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.

Skeleton

This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.