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Bone Shard ToughCreature 0


UncommonNEMediumHumanHumanoid
Source Pathfinder #181: Zombie Feast
Perception +6
Languages Common
Skills Acrobatics +5, Athletics +5, Lore +4, Stealth +5
Str +1, Dex +3, Con +2, Int +0, Wis +2, Cha +0

AC 15; Fort +6; Reflex +7; Will +4;
HP 20
Speed 25 feet

Bone Shard One Action +8 (+3, -2) to hit (finesse) 1d6+2 Piercing
Bone Shard One Action +8 (+3, -2) to hit (thrown 20) 1d6+2 Piercing

Puncture Two Actions (attack)

Requirements The tough has two bone shards in hand


Effect The tough attempts to use one shard of bone to hammer another into a creature, creating a gaping wound. The tough attempts an athletics check against the target's Reflex DC. On a hit, the target takes the listed bone shard damage and 1d4 Persistent Bleed Damage.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.