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Bone WarriorCreature 4

Source Pathfinder #176: Lost Mammoth Valley
Perception +11
Languages Common, Draconic, Hallit
Skills Acrobatics +10, Athletics +14, Crafting +9, Intimidation +8, Nature +7, Survival +7
Str +4, Dex +2, Con +3, Int +1, Wis +1, Cha +0

AC 21 23 with shield raised; Fort +13; Reflex +11; Will +7;
HP 65
Speed 25 feet

Bastard Sword One Action +14 (+9, +4) to hit (two hand d12) 1d8+6 Slashing
Fist One Action +14 (+10, +6) to hit (agile, nonlethal) 1d4+6 Bludgeoning
Moderate Dread Ampoule One Action +12 (+7, +2) to hit (bomb, range increment 20, splash) 2d6 Mental
Javelin One Action +12 (+7, +2) to hit (range increment 30) 1d6+6 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Sudden Charge Two Actions

The bone warrior Strides twice. If they end their movement within melee reach of an enemy, the bone warrior makes a melee Strike against that enemy.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.