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Bul-GaeCreature 14


UncommonLNMediumColdFireBeast
Source Pathfinder #168: King of the Mountain
Perception +26 (greater darkvision, scent (imprecise) 60 feet)
Languages Common
Skills Athletics +28, Intimidation +23, Stealth +23, Survival +25
Str +8, Dex +4, Con +7, Int +5, Wis +6, Cha +4

AC 33; Fort +28; Reflex +22; Will +25;
HP 255
Speed 40 feet
Resistances Cold 15, Fire 15

Jaws (Fire) One Action +27 (+23, +19) to hit (agile) 2d8+12 Piercing + 2d6 Fire
Jaws (Cold) One Action +27 (+23, +19) to hit (agile) 2d6 Cold + 2d8+12 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Scent

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Shadow Leap One Action (conjuration, occult, shadow, teleportation)

Requirement The bul-gae is in dim light or darkness


Effect The bul-gae dives into a shadow and reappears from a shadow within 40 feet.

Eclipse Aura (aura, darkness, occult)

100 feet Aura


Light and shadows morph strangely around the bul-gae. A creature attempting to create a light effect within the aura must attempt a DC 5 flat check. On a failure, the attempt fails, the effect is lost, and the DC to counteract darkness effects within the aura is increased by 1.

Solar Flare Reaction (fire, evocation, occult)

Trigger The bul-gae takes damage


Effect The bul-gae releases a solar flare in a 30-foot emanation. Each creature in the area takes 6d8 fire damage (DC 34 basic reflex save). On a critical failure, a creature also takes 2d10 Persistent Fire Damage. After using this ability, the bul-gae's flames cool and they can't use Solar Flare again until after they have used Lunar Burst.

Thermal Mastery

The bul-gae has total control over the powers of cold and fire. Each time it attacks with its jaws, it can choose to have the additional damage be either cold damage or fire damage.

Knockdown One Action

Requirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.


Effect The monster knocks the target Prone.


Bul-gaes are manifestations of the eclipsed sun and moon. They resemble large canines, though their coloration and features change as they exercise their powers over heat and cold. Depending on whether they have most recently unleashed their lunar or solar powers, a bul-gae resembles either a crimson hound wreathed in flames or a cerulean, frostbitten fox, respectively.

Legends say that the first bul-gae attempted to steal the sun from the sky. As they bit down on the burning sphere, though, the bul-gae was badly burned. Having failed, they then tried to retrieve the moon, but when they touched the moon the bul-gae froze solid and fell to the ground. The descendants of that bul-gae forever hone their powers of flame and ice so that they may one day succeed where their ancestor failed.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.