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BurnbearerCreature -1

Source Pathfinder #175: Broken Tusk Moon
Perception +6
Languages Hallit
Skills Athletics +4, Intimidation +3, Stealth +5, Survival +4
Str +2, Dex +1, Con +2, Int -1, Wis +2, Cha +1

AC 15; Fort +6; Reflex +5; Will +4;
HP 8
Speed 25 feet

Club One Action +8 (+3, -2) to hit 1d6+2 Bludgeoning
Torch One Action +6 (+1, -4) to hit 1d4 Fire
Club One Action +7 (+2, -3) to hit (thrown 10) 1d6+2 Bludgeoning

Spurred by Death Reaction

Trigger An ally within 30 feet reduces a creature to 0 HP;

Effect The burnbearer Steps or Strides.

Torch and Go One Action

Requirements The burnbearer is flanking a creature;

Effect The burnbearer sets the distracted enemy ablaze. The burnbearer makes a torch Strike against the flanked creature, then Steps. If the burnbearer's Strike deals damage to the flanked creature, the creature also takes 1 Persistent Fire Damage.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.