🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Burning Mammoth HunterCreature 0


UncommonNEMediumHumanHumanoid
Source Pathfinder #175: Broken Tusk Moon
Perception +7
Languages Hallit
Skills Acrobatics +5, Athletics +4, Nature +5, Stealth +5, Survival +5
Str +2, Dex +3, Con +2, Int -1, Wis +3, Cha +0

AC 16; Fort +4; Reflex +7; Will +7;
HP 15
Speed 25 feet

Spear One Action +8 (+3, -2) to hit 1d6+2 Piercing
Sling One Action +7 (+2, -3) to hit (propulsive, range increment 50, reload 1) 1d6+1 Bludgeoning
Spear One Action +7 (+2, -3) to hit (thrown 20) 1d6+2 Piercing

Spurred by Death Reaction

Trigger An ally within 30 feet reduces a creature to 0 HP


Effect The hunter Steps or Strides.

Muscle Slicer

A target critically hit by a hunter's Strike is Flat-Footed until the end of its next turn.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.