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Burning Mammoth LongshieldCreature 1

Source Pathfinder #175: Broken Tusk Moon
Perception +8
Languages Hallit
Skills Athletics +6, Intimidation +6, Survival +6
Str +3, Dex +1, Con +3, Int +0, Wis +1, Cha +1

AC 15 17 with shield raised; Fort +10; Reflex +4; Will +8;
HP 20
Speed 20 feet

Spear One Action +9 (+4, -1) to hit 1d6+3 Piercing
Shield Boss One Action +9 (+4, -1) to hit 1d6+3 Bludgeoning
Spear One Action +7 (+2, -3) to hit (thrown 20) 1d6+3 Piercing

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Spurred by Death Reaction

Trigger An ally within 30 feet reduces a creature to 0 HP

Effect The longshield Steps or Strides.

Opportunistic Defense Free Action

Trigger The longshield successfully Strikes with their shield boss;

Effect The longshield Raises their Shield.

Shield Shove One Action

Frequency once per round;

Requirements The longshield's shield is raised;

Effect The longshield rolls an Athletics check to Shove a creature in reach. If they roll a failure, they get a success instead, and if they roll a success, they get a critical success instead. The longshield's shield is lowered.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.