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Butterfly Blade WarriorCreature 13


UncommonLNMediumHumanHumanoid
Source Pathfinder #166: Despair on Danger Island
Perception +23
Languages Elven, Goblin, Orcish, Taldane, Tien
Skills Acrobatics +27, Athletics +22, Deception +24, Lore +23, Society +23, Stealth +24
Str +3, Dex +5, Con +3, Int +4, Wis +0, Cha +3

AC 33; Fort +26; Reflex +23; Will +20;
HP 235
Speed 25 feet

Butterfly Sword One Action +25 (+21, +17) to hit (agile, disarm, finesse, magical, parry, twin) 2d4+15 Slashing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Butterfly's Kiss

The warrior can make nonlethal Strikes with a butterfly sword without taking a penalty.

Mastermind's Eye

When the warrior successfully identifies a creature using Recall Knowledge, that creature is Flat-Footed against their attacks until the start of its next turn; if they critically succeed, it's flat-footed against their attacks for 1 minute.

Sneak Attack

The warrior's Strikes deal an additional 1d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Studied Strike One Action

The warrior makes a telegraphed attack to learn about their foe. They make a melee Strike. On a hit, they can immediately attempt a check to Recall Knowledge about the target. On a critical hit, they gain a +2 circumstance bonus to the check to Recall Knowledge. The target is then temporarily immune to Studied Strike for 1 day.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.