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CalenniaCreature 16


UniqueLEMediumHumanHumanoid
Source Pathfinder #161: Belly of the Black Whale
Perception +28
Languages Common, Infernal
Skills Athletics +31, Diplomacy +28, Lore +26, Intimidation +30, Lore +24, Religion +25
Str +5, Dex +0, Con +5, Int +2, Wis +3, Cha +4

AC 39; Fort +29; Reflex +22; Will +25;
HP 290
Speed 15 feet

Scourge One Action +31 (+27, +23) to hit (agile, disarm, finesse, magical, nonlethal, sweep) 3d4+13 Slashing
Heavy Crossbow One Action +25 (+20, +15) to hit (magical, range increment 120, reload 2) 2d10+8 Piercing

Diabolic Certitude

When making a Recall Knowledge check about a devil she's observing, whenever Calennia rolls a critical failure, she gets a failure instead.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.


Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Flog Mercilessly One Action (flourish)

Calennia Strikes with her scourge. On a hit, she rolls damage three times. This damage is combined (for the purpose of overcoming damage resistance, for example).

Terrible Justice Free Action (divine)

Trigger A living creature within 30 feet is reduced to 0 Hit Points


Effect Calennia targets the creature with a death knell spell (DC 34). If the target dies, all of Calennia's enemies within 60 feet are targeted by a fear spell (DC 34). A creature that succeeds at either save is temporarily immune to this ability for 24 hours.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.