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Caligni DancerCreature 1


CNSmallCaligniHumanoid
Source Pathfinder Bestiary
Perception +6 (greater darkvision, light blindness)
Languages Caligni
Skills Acrobatics +7, Performance +6, Stealth +7, Thievery +7
Str +0, Dex +4, Con +2, Int -1, Wis +1, Cha +3

AC 17; Fort +7; Reflex +9; Will +4;
HP 18 (death flare)
Speed 25 feet

Baton One Action +9 (+5, +1) to hit (agile, finesse, shove) 1d4 Bludgeoning
Dagger One Action +9 (+5, +1) to hit (agile, finesse, versatile s) 1d4 Piercing
Dagger One Action +9 (+5, +1) to hit (agile, thrown 10, versatile s) 1d4 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Death Flare (light)

When the dancer dies, their body combusts in a flare of white light. All creatures in a 10-foot emanation must succeed at a DC 17 fortitude save or be Dazzled for 1d4 rounds.

Calignis that fail this save are also Frightened 1. The dancer's gear and treasure are left in a pile where they died. As this isn't a magical effect, the light has no effect within magical darkness.

Distracting Frolic Reaction (fortune, manipulate)

Trigger An ally within 10 feet of the dancer rolls a saving throw against a mental or illusion effect.


Effect The target ally can roll the save twice and take the better result.

Effect: Distracting Frolic

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Dancer's Curse One Action (curse, enchantment, mental, occult)

The caligni dancer touches a foe and curses it.

If the target fails a DC 18 will save, it gains Clumsy 1 and Stupefied 1.

The target is then temporarily immune for 24 hours.

These conditions persist until the curse is removed. The victim can attempt a new DC 18 will save once per hour to end the curse.

Sneak Attack

The caligni dancer deals 1d6 extra precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Occult Innate Spells (DC 16, +8 to hit)

Cantrips (1st Level): Counter Performance (Visual Only), Inspire Courage


Caligni dancers serve as intermediaries between caligni clans.


Calignis lurk in subterranean cities, creeping to the surface to steal, stalk, or make mischief. Each caligni serves in a specific role and grows into a specific form as determined by supernatural traditions and influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Some surface dwellers call the caligni "dark folk," a term they dislike because it doesn't reflect either their appearance or character, only their environment.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.