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Caligni StalkerCreature 4


CN​Medium​Caligni​Humanoid​
Source Pathfinder Bestiary
Perception +10 (greater darkvision, light blindness)
Languages Caligni, Undercommon
Skills Acrobatics +13, Athletics +8, Stealth +13, Thievery +11
Str +2, Dex +5, Con +2, Int -1, Wis +2, Cha +1

AC 21; Fort +10; Reflex +13; Will +8;
HP 60 (death flame)
Speed 25 feet

Shortsword One Action +13 (+9, +5) to hit (agile, finesse, versatile s) 1d6+7 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Death Flame (light)

When the stalker dies, their body combusts in a flash of white-hot flame. All creatures in a 20-foot emanation take 5d6 fire damage (DC 21 basic reflex save).

The stalker's gear and treasure are unaffected by the flames and are left in a pile where they died.

Double Slice Two Actions

The caligni stalker makes two Strikes against the same target, one with each of their shortswords. The stalker combines the damage of any attacks that hit and applies precision damage, resistances, and weaknesses only once. Both attacks count toward the stalker's multiple attack penalty, but the penalty increases only after both attacks.

Encircling Command One Action (auditory)

Each caligni creeper within 30 feet of the stalker can Step. Each creeper can benefit from Encircling Command only once per round.

Sneak Attack

The caligni stalker deals 1d6 extra precision damage to flat‑footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Occult Innate Spells (DC 19, +11 to hit)

Cantrips (2nd Level): Detect Magic
2nd Level: Darkness (At Will), Obscuring Mist (At Will)


Caligni stalkers are often leaders of caligni enclaves.


Calignis lurk in subterranean cities, creeping to the surface to steal, stalk, or make mischief. Each caligni serves in a specific role and grows into a specific form as determined by supernatural traditions and influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Some surface dwellers call the caligni "dark folk," a term they dislike because it doesn't reflect either their appearance or character, only their environment.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.