🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Celestial Menagerie BruiserCreature 8


NEMediumHumanHumanoid
Source Pathfinder #152: Legacy of the Lost God
Perception +14
Languages Common
Skills Athletics +17, Lore +12, Intimidation +16, Stealth +13, Survival +12, Thievery +13
Str +5, Dex +1, Con +2, Int +0, Wis +0, Cha +2

AC 27; Fort +16; Reflex +15; Will +13;
HP 135
Speed 25 feet

Greatclub One Action +20 (+15, +10) to hit (backswing, magical, shove) 2d10+10 Bludgeoning
Fist One Action +19 (+15, +11) to hit (agile, nonlethal) 1d4+8 Bludgeoning
Dagger One Action +15 (+11, +7) to hit (agile, thrown 10, versatile s) 1d4+8 Piercing

Opportunistic Brawler Reaction

Trigger A creature hits the bruiser with a melee Strike


Effect The bruiser attempts to Shove the creature. On a success or a critical success, the target is also knocked Prone. The bruiser can't Stride after a target it successfully Shoves in this way.

Terrifying Sneer One Action

Frequency once per turn

Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn


Effect The bruiser attempts to Demoralize the target. If the bruiser rolls a success, they get a critical success instead.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.