Celestial Menagerie BruiserCreature 8
Source Pathfinder #152: Legacy of the Lost God
Perception +14
Languages Common
Skills Athletics +17, Lore +12, Intimidation +16, Stealth +13, Survival +12, Thievery +13
Str +5, Dex +1, Con +2, Int +0, Wis +0, Cha +2
AC 27; Fort +16; Reflex +15; Will +13;
HP 135
Speed 25 feet
Greatclub +20 (+15, +10) to hit (backswing, magical, shove) 2d10+10 Bludgeoning
Fist +19 (+15, +11) to hit (agile, nonlethal) 1d4+8 Bludgeoning
Dagger +15 (+11, +7) to hit (agile, thrown 10, versatile s) 1d4+8 Piercing
Opportunistic Brawler
Trigger A creature hits the bruiser with a melee Strike
Effect The bruiser attempts to Shove the creature. On a success or a critical success, the target is also knocked Prone. The bruiser can't Stride after a target it successfully Shoves in this way.
Terrifying SneerFrequency once per turn
Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn
Effect The bruiser attempts to Demoralize the target. If the bruiser rolls a success, they get a critical success instead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.