Chained Drained TrollCreature 4
Source Pathfinder Society Scenario #2-24: Breaking The Storm: Parting Clouds
Perception +10 (darkvision)
Languages Jotun
Skills Athletics +10, Intimidation +10
Str +4, Dex +2, Con +6, Int -2, Wis +0, Cha -2
AC 19; Fort +15; Reflex +10; Will +6;
HP 96 (regeneration 20 (deactivated by acid or fire)
Speed 30 feet
Weaknesses Fire 10
Jaws +13 (+8, +3) to hit (reach 10) 2d10+3 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Regeneration 20 (Deactivated by Acid or Fire)This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.