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CheaCreature 9


UniqueNMediumBeastBeastkinHumanHumanoid
Source Pathfinder Blog
Perception +18
Languages Common, Vudrani
Skills Acrobatics +20, Athletics +18, Lore +13, Occultism +13, Religion +16, Stealth +18
Str +3, Dex +4, Con +3, Int +0, Wis +2, Cha +0

AC 27; Fort +18; Reflex +21; Will +15;
HP 155
Speed 40 feet

Fist One Action +19 (+15, +11) to hit (agile, finesse, magical, nonlethal, unarmed) 2d6+11 Bludgeoning
Jaws One Action +19 (+15, +11) to hit (agile, finesse, magical, unarmed) 2d4+11 Piercing
Wind Crash One Action +19 (+15, +11) to hit (agile, nonlethal, propulsive, range increment 30, unarmed) 2d6+11 Bludgeoning

Change Shape One Action (concentrate, polymorph, primal, transmutation)

Chea changes between her humanoid shape or hybrid shape. She gains a jaws unarmed Strike while in her hybrid shape.

Quick Change Free Action

Trigger Chea rolls initiative


Effect Chea's instincts kick in and she takes on an aggressive stance. Chea uses Change Shape to enter her hybrid form.

Animalistic Resistance

Chea gains a +2 circumstance bonus to saves to resist diseases and poisons.

Flurry of Blows One Action (flourish)

Chea makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Flying Kick Two Actions

Chea launches herself at a foe. She makes a Leap or attempts a High Jump or Long Jump. At the end of the jump, if she's adjacent to a foe, she can immediately Strike that foe with an unarmed attack, even if the foe is in midair. She falls to the ground after the Strike. If the distance she falls is no more than the height of her jump, Chea lands upright and takes no damage.

Pack Tactics

If an enemy is within reach of Chea and at least two of her allies, that enemy is Flat-Footed against Chea.

Powerful Fists

Chea's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.


Monk Focus Spells (DC 25, +17 to hit)

5th Level: Ki Rush (Focus), Ki Strike (Focus), Unfolding Wind Rush



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Beastkin

Humanoids that can partially or fully transform into animal forms.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.