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Chew SpiderCreature 2


UniqueNLargeAnimalSwarm
Source Pathfinder Kingmaker
Perception +6 (darkvision, web sense)
Languages none
Skills Acrobatics +8, Athletics +2, Stealth +8
Str -2, Dex +4, Con +0, Int -5, Wis +0, Cha -4

AC 18; Fort +6; Reflex +10; Will +4;
HP 22
Speed 20 feet (climb 20 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 5, Splash Damage 5
Resistances Bludgeoning 2, Piercing 5, Slashing 5

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Web Sense

The chew spiders have imprecise Tremorsense to detect the vibrations of creatures touching their web (which stretches through the entire fangberry thicket).

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Chew Spider Venom (poison)

Saving Throw DC 18 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Clumsy 1 (1 round)

Stage 2 1d6 poison damage and Clumsy 2 (1 round).

Chewing Bites One Action

Each enemy in the chew spiders' space takes 1d6 Persistent bleed Damage (DC 16 basic reflex). A creature that fails its save is exposed to chew spider venom.


Few everyday vermin inspire as much dread as the infamous spider.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.