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Chief SootscaleCreature 2

Source Pathfinder Kingmaker
Perception +7 (darkvision)
Languages Common, Draconic
Skills Acrobatics +8, Crafting +4, Intimidation +8, Stealth +8
Str +2, Dex +4, Con +1, Int +0, Wis +2, Cha +4

AC 18; Fort +5; Reflex +10; Will +9;
HP 33
Speed 25 feet

Club One Action +8 (+3, -2) to hit (thrown 10) 1d6+4 Bludgeoning
Club One Action +10 (+5, +0) to hit (thrown 10) 1d6+4 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Bark Orders One Action (auditory)

Chief Sootscale pushes other kobolds under his command to fight harder and more bravely. Until the start of his next turn, all kobold allies within 30 feet of him gain a +1 status bonus on attack rolls and saving throws against fear effects.

Effect: Bark Orders

Sneak Attack

Chief Sootscale deals an extra 1d6 precision damage to flat-footed creatures.

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Unbalancing Blow

Whenever Chief Sootscale critically hits and deals damage to a foe with a Strike, the creature struck is Flat-Footed against his attacks until the end of his next turn.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A creature with this trait is a member of the kobold ancestry.