Child Of VenomCreature 13
Source Pathfinder #161: Belly of the Black Whale
Perception +23
Languages Common
Skills Acrobatics +27, Athletics +24, Stealth +27, Thievery +27
Str +5, Dex +8, Con +5, Int +0, Wis +3, Cha +0
AC 31; Fort +24; Reflex +27; Will +20;
HP 300
Speed 30 feet (climb 30 feet)
Immunities acid, critical hits, piercing, precision, slashing
shortsword +28 (+24, +20) to hit (agile, finesse, magical, versatile s) 3d6 Acid + 2d6+9 Piercing
pseudopod +25 (+20, +15) to hit (reach 10) 2d8+9 Bludgeoning + 3d6 Acid
acid spit +27 (+22, +17) to hit (range increment 30) 7d6 Acid
Split
When a child of venom is hit by an attack that would deal slashing or piercing damage and the child of venom has at least 20 HP, the creature splits into two identical children of venom with half the original's HP. One child of venom is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, they automatically push creatures and objects out of the way to fill a space.
Sneak AttackThe child of venom deals an additional 3d6 precision damage to flat-footed creatures.
SuctionThe child of venom can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for them.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.