Cog the TorchbearerCreature -1
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +4 (low-light vision)
Languages Akitonian, Ysoki
Skills Acrobatics +4, Lore +2, Athletics +1, Stealth +4, Survival +2
Str +0, Dex +3, Con +1, Int +1, Wis +1, Cha +1
AC 14; Fort +4; Reflex +6; Will +4;
HP 15
Speed 25 feet
Torch +7 (+2, -3) to hit 1d4+1 Bludgeoning + 1 Fire
Dagger +5 (+1, -3) to hit (agile, versatile s) 1d4+1 Piercing
Hand Crossbow +5 (+0, -5) to hit (range increment 60, reload 1) 1d6 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Cheek PouchesLike all ratfolk, Cog has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). Cog can remove or store an item using the Interact action. As long as Cog has at least one object in his cheek pouches, his speech is noticeably difficult to understand.
Torch CombatantCog is adept at attacking with torches and deals 1 Persistent Fire Damage when he critically hits with a torch.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
RatfolkA creature with this trait is a member of the ratfolk ancestry.