🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Cog the TorchbearerCreature -1


UniqueCNSmallHumanoidRatfolk
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +4 (low-light vision)
Languages Akitonian, Ysoki
Skills Acrobatics +4, Lore +2, Athletics +1, Stealth +4, Survival +2
Str +0, Dex +3, Con +1, Int +1, Wis +1, Cha +1

AC 14; Fort +4; Reflex +6; Will +4;
HP 15
Speed 25 feet

Torch One Action +7 (+2, -3) to hit 1d4+1 Bludgeoning + 1 Fire
Dagger One Action +5 (+1, -3) to hit (agile, versatile s) 1d4+1 Piercing
Hand Crossbow One Action +5 (+0, -5) to hit (range increment 60, reload 1) 1d6 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Cheek Pouches

Like all ratfolk, Cog has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). Cog can remove or store an item using the Interact action. As long as Cog has at least one object in his cheek pouches, his speech is noticeably difficult to understand.

Torch Combatant

Cog is adept at attacking with torches and deals 1 Persistent Fire Damage when he critically hits with a torch.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Ratfolk

A creature with this trait is a member of the ratfolk ancestry.