Cole Farsen, Gang LeaderCreature 7
Source Pathfinder Society Scenario #3-11: No Time For Treason
Perception +14
Languages Common
Skills Acrobatics +13, Athletics +13, Deception +15, Intimidation +17, Society +11, Stealth +13, Thievery +15, Lore +15
Str +4, Dex +4, Con +2, Int +2, Wis -1, Cha +4
AC 26; Fort +13; Reflex +17; Will +10;
HP 104
Speed 30 feet
Shortsword +18 (+14, +10) to hit (agile, magical, versatile s) 1d6+10 Piercing
Sling +18 (+13, +8) to hit (propulsive, range increment 50, reload 1) 1d6+8 Bludgeoning
Deny Advantage
Cole isn't Flat-Footed to creatures of 7th level or lower that are Hidden, Undetected, flanking, or using surprise attack.
EvasionWhen Cole rolls a success on a Reflex save, he gets a critical success instead.
Nimble DodgeTrigger Cole is targeted with an attack by an attacker he can see
Effect Cole gains a +2 circumstance bonus to AC against the triggering attack.
Surprise AttackOn the first round of combat, if Cole rolls Deception or Stealth for initiative, creatures who haven't acted are Flat-Footed to him.
Brutal Rally (auditory, emotion, linguistic, mental)Trigger Cole rolls a critical hit against a creature
Effect All allies that can see Cole gain a +1 circumstance bonus to attack rolls until the start of Cole's next turn.
Effect: Brutal Rally
Gang UpAny enemy is Flat-Footed against Cole's melee attacks due to flanking as long as the enemy is within melee reach of both Cole and one of his allies.
Quick DrawCole Interacts to draw a weapon, then Strikes with that weapon.
Sneak AttackCole deals an extra 2d6 precision damage to Flat-Footed creatures.
Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.
Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.