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Cole Farsen, Gang LeaderCreature 7


UniqueCEMediumHumanHumanoid
Source Pathfinder Society Scenario #3-11: No Time For Treason
Perception +14
Languages Common
Skills Acrobatics +13, Athletics +13, Deception +15, Intimidation +17, Society +11, Stealth +13, Thievery +15, Lore +15
Str +4, Dex +4, Con +2, Int +2, Wis -1, Cha +4

AC 26; Fort +13; Reflex +17; Will +10;
HP 104
Speed 30 feet

Shortsword One Action +18 (+14, +10) to hit (agile, magical, versatile s) 1d6+10 Piercing
Sling One Action +18 (+13, +8) to hit (propulsive, range increment 50, reload 1) 1d6+8 Bludgeoning

Deny Advantage

Cole isn't Flat-Footed to creatures of 7th level or lower that are Hidden, Undetected, flanking, or using surprise attack.

Evasion

When Cole rolls a success on a Reflex save, he gets a critical success instead.

Nimble Dodge Reaction

Trigger Cole is targeted with an attack by an attacker he can see


Effect Cole gains a +2 circumstance bonus to AC against the triggering attack.

Surprise Attack

On the first round of combat, if Cole rolls Deception or Stealth for initiative, creatures who haven't acted are Flat-Footed to him.

Brutal Rally Reaction (auditory, emotion, linguistic, mental)

Trigger Cole rolls a critical hit against a creature


Effect All allies that can see Cole gain a +1 circumstance bonus to attack rolls until the start of Cole's next turn.

Effect: Brutal Rally

Gang Up

Any enemy is Flat-Footed against Cole's melee attacks due to flanking as long as the enemy is within melee reach of both Cole and one of his allies.

Quick Draw One Action

Cole Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

Cole deals an extra 2d6 precision damage to Flat-Footed creatures.


Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.


Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.