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CombustedCreature 3

Source Pathfinder Book of the Dead
Perception +6 (darkvision)
Languages Common, Necril, (can't Speak Any Language)
Skills Acrobatics +9, Athletics +10
Str +4, Dex +3, Con +3, Int -2, Wis -1, Cha +0

AC 19; Fort +10; Reflex +12; Will +4;
HP 65 (negative healing)
Speed 25 feet
Immunities death effects, disease, fire, paralyzed, poison, unconscious
Weaknesses Cold 5, Water 5

Fire Fist One Action +12 (+7, +2) to hit 1d6+4 Bludgeoning
Fire Mote One Action +11 (+6, +1) to hit (range increment 60) 1d4+4 Fire


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Intense Heat (aura, fire)

5-foot emanation Aura

2d6, DC 17 basic reflex

Water Vulnerability

When a combusted is dealt damage by a water effect, the combusted is wracked by pain, becoming Stunned 1. Water can't douse a combusted's flames.

Blazing Howl One Action (evocation, fire, occult)

The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which deals 4d6 fire damage to each creature in the area (DC 17 basic will). A creature that critically fails its save is Frightened 1; this frightened condition is an emotion, fear, and mental effect.

The combusted can't use Blazing Howl for 1d4 rounds.

Creatures whose lives end in flames can return as undead called combusted. Still burning even in death, they're consumed by everlasting anguish that drives them to reckless violence.

Although combusted can no longer be truly harmed by fire, they endure the final moments of their death eternally, searing them with endless burning pain. Many combusted attempt to douse themselves in lakes or rivers, believing the flames that wreath their forms must be the source of their pain. However, water is more hindrance than help, and being immersed in it only amplifies their agony.

No longer possessing the ability to communicate in anything other than agonized wails, combusted nonetheless retain their senses and memories. Yet they rarely seek to act on their past, for the pain drowns out thoughts of friendships, family, and vengeance. In time, combusted are driven to share their pain with others, for the instant their flames catch fire on another living being, they feel a single, fleeting moment of relief. This relief leads combusted into conflict with living creatures often, although those that attack large settlements rarely survive long.

Some combusted form from those who died via spontaneous combustion, suddenly becoming so hot they burst into flames. This mysterious process isn't fully understood, though some scholars attribute it to shifts in power in the Plane of Fire causing hot spots in the Material Plane powerful enough to kill. Much more rarely, combusted arise around areas with especially intense magical flames, such as forges used to create magic weapons, when the fire sets creatures ablaze, so they burn to death and transcend into undeath in mere moments.

Regardless of the source of their conflagration, the horrifying deaths that combusted suffered haunt them in the afterlife. Their charred, blackened corpses alight with flames are a constant reminder of their final moments in pain. The stench of burning flesh heralds their presence, each combusted leaving black smoke in their wake.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.