Commoner (PFS 2-13)Creature -1
Source Pathfinder Society Scenario #2-13: A Gilded Test
Perception +3
Languages Common
Skills Athletics +5, Lore +6, Society +2
Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha +0
AC 13; Fort +6; Reflex +3; Will +3;
HP 10
Speed 25 feet
Sickle +5 (+1, -3) to hit (agile, trip) 1d4+2 Slashing
Rock +3 (-2, -7) to hit (thrown 10) 1d4+2 Bludgeoning
Power of the Mob
When three or more commoners are adjacent to each other each commoner gets a +1 circumstance bonus to Athletics checks to Shove, attack rolls, and damage rolls.
Though not every commoner is downtrodden, many live hard lives of toil as they work to keep their families fed and housed in relative comfort. While many commoners are just simple folks who keep to themselves, sometimes commoners rebel, either rising up to face their oppressors or persuaded or even duped into joining nefarious plans and criminal conspiracies. Commoners benefit from power in numbers, and a crowd of commoners can accomplish a great deal more than their rulers often expect.
Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic downturn, famine, or war-the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.