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Convergent SoldierCreature 16


RareLNMediumHumanHumanoid
Source Pathfinder #156: The Apocalypse Prophet
Perception +28
Languages Common, Sylvan, Utopian, Convergent Link
Skills
Str +6, Dex +5, Con +9, Int +2, Wis +4, Cha +2

AC 39; Fort +30; Reflex +28; Will +25;
HP 315
Speed 25 feet
Weaknesses Chaotic 10

Bastard Sword One Action +31 (+26, +21) to hit (magical, two hand d12) 2d8+12 Slashing
Longbow One Action +29 (+24, +19) to hit (deadly d10, range increment 100, reload 0, volley 30) 1d8+9 Piercing

Convergent Link

Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes.

This has the effects of Telepathy with a range of 300 feet, but requires line of sight.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Disrupted Link

While a convergent soldier is Confused, Fascinated, or Frightened, they loses their convergent link and convergent tactics abilities.

Convergent Tactics

The convergent soldier's attacks deal an extra 4d8 damage to creatures within reach of one of their allies with convergent tactics.

Force Communication One Action (divine, illusion, mental, visual)

Utopian runes burst from the convergent soldier.

Any creature Stupefied by the Convergence Lattice who is within 100 feet of the convergent soldier and can see the runes must attempt a DC 34 will save.


Failure For 1 round, the creature is Flat-Footed to creatures with the convergent link ability and counts as an ally with convergent tactics for the purposes of activating the convergent tactics ability.

Critical Failure As failure, and the creature is also Slowed 1 for 1 round due to the information overload.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.