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Croakchief Globblit Skink-eaterCreature 5


UniqueNEMediumAmphibiousBoggardHumanoid
Source Pathfinder Adventure: The Slithering
Perception +13
Languages Abyssal, Boggard, Common, Mwangi
Skills Athletics +14, Intimidation +13, Survival +11, Lore +8
Str +5, Dex +2, Con +3, Int -1, Wis +2, Cha +2

AC 21; Fort +14; Reflex +9; Will +13;
HP 85
Speed 20 feet (swim 25 feet)

Greatclub One Action +15 (+10, +5) to hit (backswing, magical, shove) 2d10+5 Bludgeoning
Javelin One Action +12 (+7, +2) to hit (thrown 20) 1d6+5 Piercing

Bounding Leap Two Actions

Globblit Leaps twice; this movement doesn't provoke reactions. If he ends his movement within melee reach of at least one enemy, he can make a melee Strike against that enemy.

Commanding Croak One Action (auditory)

Globblit gives a loud, belching croak to compel his allies to action. Each boggard within 30 feet can use a reaction to Step, Stride, or Strike.

Smash and Slurp One Action

Frequency once per turn


Effect Globblit makes a greatclub Strike and a tongue Strike against the same target. If the greatclub Strike hits, the target is flat-footed against his tongue Strike.

This counts as two attacks for Globblit's multiple attack penalty, but the penalty doesn't increase until after his smash and slurp.

Swamp Stride

Globblit ignores difficult terrain caused by swamp terrain features.

Tongue Grab

If Globblit hits a creature with his tongue, that creature becomes grabbed by him. Unlike a normal grab, the creature isn't immobilized, but it can't move beyond the reach of Globblit's tongue.

A creature can sever the tongue by succeeding at an AC 18 Strike and dealing at least 6 slashing damage. Though this doesn't deal any damage to Globblit, it prevents him from using his tongue Strike until it regrows, which takes a week.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.