Crowd LeaderCreature -1
Source Pathfinder Society Scenario #1-01: The Absalom Initiation
Perception +4
Languages Common
Skills Crafting +2, Deception +5, Diplomacy +5, Intimidation +5
Str +1, Dex +3, Con +0, Int +0, Wis +1, Cha +3
AC 16; Fort +5; Reflex +6; Will +3;
HP 7
Speed 25 feet
Dagger +8 (+4, +0) to hit (agile, finesse, versatile s) 1d4+1 Piercing
Dagger +8 (+4, +0) to hit (agile, finesse, thrown 10, versatile s) 1d4+1 Piercing
Crowd Aid
The crowd leader ignores difficult terrain caused by friendly crowds.
Creatures within or adjacent to friendly crowds are Flat-Footed against the crowd leader's attacks.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.