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Crumbling Ravener HuskCreature 9


RareCEGargantuanDragonUndead
Source Pathfinder Society Scenario #2-24: Breaking The Storm: Parting Clouds
Perception +19 (darkvision, soulsense 60 feet)
Languages none
Skills Acrobatics +15, Athletics +12
Str +6, Dex +0, Con +5, Int -5, Wis +3, Cha +3

AC 27; Fort +21; Reflex +15; Will +19;
HP 200 (negative healing)
Speed 30 feet (fly 90 feet)
Immunities death effects, disease, paralyzed, poison, sleep
Weaknesses Good 10

Jaws One Action +21 (+16, +11) to hit (magical, reach 15) 2d4 Negative + 2d8+10 Piercing
Claw One Action +21 (+17, +13) to hit (agile, magical, reach 10) 2d4+10 Slashing + 2d4 Negative

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Soulsense 60 feet

A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Boneshatter Reaction

Trigger The ravener husk takes bludgeoning damage


Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 5d6 piercing damage (DC 25 basic reflex save).

Frightful Presence (aura, emotion, fear, mental)

90 feet Aura DC 25 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Breath Weapon Two Actions (divine, evocation, negative)

The ravener husk breathes a torrent of negative energy that deals 11d6 negative damage in a 40-foot cone (DC 28 basic reflex save).

They can't use Breath Weapon again for 1d4 rounds.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.