🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Daring DanikaCreature 2


UniqueLEMediumHumanHumanoid
Source Pathfinder #151: The Show Must Go On
Perception +7
Languages none
Skills Athletics +6, Diplomacy +7, Intimidation +7, Nature +6, Performance +7
Str +0, Dex +3, Con +1, Int +1, Wis +1, Cha +3

AC 17; Fort +7; Reflex +9; Will +7; +2 circumstance vs. disarm
HP 30
Speed 25 feet

Whip One Action +10 (+5, +0) to hit (disarm, finesse, nonlethal, reach, trip) 1d4+5 Slashing
Stool Bash One Action +6 (+1, -4) to hit (disarm) 1d6 Bludgeoning

+2 Circumstance to All Saves vs. DisarmCommand an Animal One Action (concentrate, skill, auditory)

You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat.

You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like Ride.

Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then Strike.


Success The animal does as you command on its next turn.

Failure The animal is hesitant or resistant, and it does nothing.

Critical Failure The animal misbehaves or misunderstands, and it takes some other action determined by the GM.

Sting of the Lash One Action

Danika targets a single minion creature within reach of her whip to spur its ferocity. That creature gains 5 temporary Hit Points. The target is temporarily immune to Sting of the Lash for 24 hours.

Effect: Sting of the Lash



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.