DariusCreature 3
Source Pathfinder Adventure: A Fistful of Flowers
Perception +7
Languages Common
Skills Athletics +8, Crafting +10, Deception +8, Occultism +8, Society +10
Str +3, Dex +1, Con +2, Int +3, Wis +0, Cha +1
AC 19; Fort +11; Reflex +10; Will +5;
HP 45
Speed 25 feet
Wax Stirring Stick +10 (+6, +2) to hit (agile, nonlethal, unarmed) 1d6+5 Bludgeoning
Metabolize Mutagen (concentrate, manipulate)
Darius metabolizes the power of an active mutagen to regain 2d6 Hit Points. If he does so (or if he's confronted by a stealthy party before he's had a chance to drink a mutagen), he loses his jaws and claw unarmed attacks, his bonus on Athletics checks decreases by 2, his AC increases by 1, and his Reflex save bonus increases by 2.
Crystaline MutationWhen Darius drinks any mutagen, his teeth and fingernails grow sharp crystalline edges.
Spray Hot WaxDarius sprays hot wax from his improvised wax sprayer in a 15-foot cone. All creatures in the area must attempt a DC 20 reflex save. Scented candles homonoculi in the area take no damage, instead healing 2d6 damage. After using the hot wax cannon, Darius can't use it again until he takes two Interact actions while adjacent to the cauldron of bubbling wax to reload the sprayer.
Critical Success The creature takes no damage.
Success The creature takes 2d6 fire damage.
Failure The creature takes 3d6 fire damage plus 1d6 Persistent Fire Damage.
Critical Failure The creature takes 5d6 fire damage plus 2d6 Persistent Fire Damage.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.