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Dead FaineCreature 17


UniqueCGMediumHumanHumanoid
Source Pathfinder #186: Ghost King's Rage
Perception +32
Languages Common, Kelish, Necril, Osiriani
Skills Deception +36, Diplomacy +33, Intimidation +33, Religion +30, Society +30
Str +0, Dex +5, Con +0, Int +4, Wis +5, Cha +6

AC 39; Fort +26; Reflex +29; Will +32;
HP 315
Speed 25 feet

Dagger One Action +33 (+29, +25) to hit (agile, finesse, magical, versatile s) 3d4+8 Piercing
Fist One Action +33 (+29, +25) to hit (agile, finesse) 1d4+8 Bludgeoning
Dagger One Action +33 (+29, +25) to hit (agile, magical, thrown 10, versatile s) 3d4+8 Piercing

Give Them the Slip Reaction

Trigger Dead Faine gains the Grabbed, Immobilized, or Restrained condition


Effect Dead Faine slips out of his disguise to escape; he removes the grabbed, immobilized, and restrained conditions imposed by the triggering event, then he Steps. If Dead Faine is currently Impersonating, his disguise is ruined, and he's exposed as himself.

Adopt Persona Three Actions

Dead Faine attempts a Deception check to Impersonate. He doesn't take a penalty to this check due to lacking a disguise kit, to appear as an undead, or to appear as a specific individual.

Feinting Strike One Action

Frequency once per round

Requirements Dead Faine is within melee reach of an enemy


Effect Dead Faine Feints, then Strikes the target of his Feint.

Sneak Attack

Dead Faine deals an additional 4d6 precision damage to flat-footed creatures. This increases to 6d6 against creatures flat-footed due to Dead Faine's Feint or Traitorous Betrayal.

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Traitorous Betrayal Two Actions

Dead Faine Interacts to draw his dagger and Strikes with it. If the target believes Dead Faine was anyone other than himself, the target is Flat-Footed against Dead Faine's attack.


Occult Innate Spells (DC 35, +27 to hit)

1st Level: Illusory Disguise
2nd Level: Mimic Undead
5th Level: Tongues



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.