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Death DriderCreature 13


UncommonCELargeUndeadVariantDriders
Source Pathfinder #155: Lord of the Black Sands
Perception +24 (darkvision)
Languages Elven, Necril, Undercommon
Skills Acrobatics +30, Athletics +28, Intimidation +24, Stealth +30
Str +6, Dex +8, Con +4, Int -1, Wis +5, Cha +4

AC 34; Fort +24; Reflex +26; Will +23;
HP 235 (negative healing)
Speed 30 feet (climb 30 feet)
Immunities death effects, disease, paralyze, poison, unconscious

Fangs One Action +27 (+22, +17) to hit 4d6+13 Piercing

Sack of Spiders Reaction

Trigger The death drider is reduced to 0 Hit Points


Effect The death drider explodes in a shower of spiders. Each adjacent creature must succeed at a DC 31 reflex save or take 3d6 piercing damage and be exposed to death drider venom.

Death Drider Venom (poison)

The drained condition persists after the poison's duration ends

Saving Throw DC 32 fortitude

Maximum Duration 6 rounds

Stage 1 2d8 poison damage and drained 1 (1 round)

Stage 2 3d8 poison damage and drained 2 (1 round)

Stage 3 4d8 poison damage and drained 2 (1 round)

Hungering Web

A creature hit by a death drider's web attack is immobilized and stuck to the nearest surface (Escape DC 31). Each round thereafter until it breaks free, the creature takes 3d6 piercing damage (DC 31 basic reflex save) and, on a failed save, is exposed to death drider venom.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.