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Debilitated BuletteCreature 6


UncommonNHugeAnimal
Source Pathfinder Society Scenario #2-12: Snakes in the Grass
Perception +14 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +13, Athletics +15
Str +7, Dex +2, Con +6, Int -4, Wis +1, Cha -2

AC 26; Fort +18; Reflex +14; Will +11;
HP 80
Speed 40 feet (burrow 30 feet)

Jaws One Action +17 (+12, +7) to hit 2d8+9 Piercing
Claw One Action +17 (+13, +9) to hit (agile) 2d6+7 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Favored Prey

A bulette gains a +1 circumstance bonus to attack and damage rolls with its jaws against a specific type of creature designated as its favorite food. Unless otherwise stated, a bulette's favored prey is halflings. Elves are never a favored prey for bulettes

Leaping Charge Two Actions

The bulette attempts a High Jump or Long Jump. If it's adjacent to an enemy at the apex of its High Jump or at the end of its Long Jump, it can make a claw Strike against the enemy at that moment. If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes instead of one. The bulette's multiple attack penalty doesn't increase until it has made all the claw Strikes that are part of its Leaping Charge.

Powerful Jumper

A bulette jumps 10 feet up on a successful High Jump or 20 feet up on a critical success.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.