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Decrepit MummyCreature 2

Source Pathfinder Book of the Dead
Perception +10 (darkvision)
Languages Necril, Any One Language They Knew In Life
Skills Athletics +7, Stealth +9
Str +3, Dex +1, Con -2, Int -2, Wis +4, Cha +2

AC 17 15 when crumbling; Fort +6; Reflex +7; Will +10;
HP 40 (negative healing)
Speed 20 feet
Immunities death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 5

Fist One Action +11 (+6, +1) to hit 1d8+3 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Crumbling Form

A decrepit mummy is barely cohesive. Once a decrepit mummy is reduced to fewer than half their Hit Points, or immediately upon being damaged by a critical hit, they start falling apart, reducing their Armor Class to 15.

Lesser Mummy Rot (disease, divine, necromancy, negative)

The damage from this disease can't be healed while a creature still has the disease. A creature killed by lesser mummy rot turns to dust and can't be resurrected except by a 7th-level Resurrect ritual or similar magic;

Saving Throw DC 16 fortitude;

Stage 1 carrier with no ill effect (1 minute);

Stage 2 2d6 negative damage and Stupefied 1 (1 day)

If a mummy has been in combat, endured the ravages of time, or been exposed to the elements, it can be so damaged it barely functions. These mummies continue guarding their tombs until they are too broken to even move.

The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.