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Delamar GianvinCreature 6


UniqueCNMediumHumanHumanoid
Source Pathfinder #152: Legacy of the Lost God
Perception +14
Languages Common, Elven
Skills Acrobatics +15, Lore +10, Lore +10, Deception +14, Diplomacy +14, Society +12, Stealth +17, Thievery +15
Str +1, Dex +5, Con +0, Int +2, Wis +2, Cha +4

AC 24; Fort +11; Reflex +17; Will +14;
HP 90
Speed 30 feet

Rapier One Action +17 (+12, +7) to hit (deadly d8, disarm, finesse, magical) 1d6+5 Piercing
Hand Crossbow One Action +16 (+11, +6) to hit (range increment 60, reload 1) 1d6+5 Piercing

Deny Advantage

Delamar isn't Flat-Footed to creatures of 6th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Nimble Opportunist Reaction

Trigger A creature within Delamar's melee reach is hit by a melee attack from one of his allies


Effect Delamar makes a Strike against the triggering creature with a -2 penalty to the attack roll. He can't deal sneak attack damage on this Strike. After this Strike, Delamar can Stride without triggering reactions.

Surprise Attack

On the first round of combat, if Delamar rolled Deception or Stealth for initiative, creatures that haven't acted are Flat-Footed to him.

Quick Draw One Action

Delamar draws a weapon with an Interact action, then Strikes with the weapon he just drew.

Sneak Attack

Delamar deals an extra 2d6 precision damage precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.