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Desert WindCreature 1


UniqueNLargeAnimal
Source Pathfinder Society Scenario #1-03: Escaping the Grave
Perception +5 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Athletics +7, Survival +5
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0

AC 18; Fort +8; Reflex +7; Will +6;
HP 24
Speed 35 feet

Hoof One Action +9 (+5, +1) to hit (agile) 1d6+3 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Gallop Two Actions

Desert Wind Strides twice. He has a +10-foot circumstance bonus to his Speed during these Strides.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.