Desert WindCreature 1
Source Pathfinder Society Scenario #1-03: Escaping the Grave
Perception +5 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Athletics +7, Survival +5
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
AC 18; Fort +8; Reflex +7; Will +6;
HP 24
Speed 35 feet
Hoof +9 (+5, +1) to hit (agile) 1d6+3 Bludgeoning
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
GallopDesert Wind Strides twice. He has a +10-foot circumstance bonus to his Speed during these Strides.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.