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DesiakCreature 8


Unique​LE​Medium​Aberration​Humanoid​
Source Pathfinder #176: Lost Mammoth Valley
Perception +16 (low‑light vision)
Languages Common, Hallit, Necril
Skills Acrobatics +18, Athletics +16, Intimidation +12, Stealth +14
Str +4, Dex +4, Con +3, Int +2, Wis +1, Cha +0

AC 27; Fort +16; Reflex +18; Will +13;
HP 135
Speed 25 feet
Resistances Negative 4

Bone Spur One Action +20 (+15, +10) to hit 2d10+6 Piercing + 1d10 Negative
Claw One Action +20 (+16, +12) to hit (agile) 2d8+6 Slashing
Bone Bolt One Action +20 (+15, +10) to hit (range increment 30) 1d10+6 Piercing + 1d10 Negative

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Attack of Opportunity Reaction

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Dual Assault One Action

Frequency once per round


Effect Desiak makes either two claw Strikes or a bone spur Strike and a claw Strike. Both Strikes are against the same target and are made with his current multiple attack penalty. This counts as two attacks when calculating Desiak's multiple attack penalty.

Erupt Bone Spur One Action

Desiak forces his bones to erupt from or retract back into his flesh. While his bones protrude from his flesh, he can use a bone spur Strike. On a critical hit with a bone spur, Desiak can drain his target's vital energy to restore a number of Hit Points equal to half the damage dealt.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.