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Diobel Sweeper ChemistCreature 9


UncommonNEMediumHumanHumanoid
Source Pathfinder #159: All or Nothing
Perception +21
Languages Common, Gnomish, Halfling
Skills Lore +21, Crafting +21, Deception +16, Stealth +19
Str +2, Dex +4, Con +3, Int +4, Wis +0, Cha +1

AC 27; Fort +20; Reflex +21; Will +15;
HP 155
Speed 25 feet

Sickle One Action +20 (+16, +12) to hit (agile, finesse, trip) 2d4+8 Slashing
Moderate Alchemist's Fire One Action +22 (+17, +12) to hit (alchemical, bomb, consumable, fire, range increment 20, splash) 2d8 Fire

Dirty Bomb Two Actions

Requirements The chemist has at least one bomb in their possession


Effect The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged Strike with it. If it hits and deals damage, the target must attempt a DC 27 fortitude save or become Stupefied 2 for 1d6 rounds; if the result of the save is a critical failure, this increases to Stupefied 3. For the next 24 hours, the affected target takes a -2 circumstance penalty (-3 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs.

Effect: Dirty Bomb

Effect: Dirty Bomb (Critical Failure)

Quick Brew One Action

Requirements The chemist has their alchemist's tools, formula book, and a free hand


Effect The chemist creates a Moderate Acid Flask or Alchemist's Fire that they must use before the end of their next turn or else it becomes inert.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.